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Cursed Canyon no longer generates monsters in walls
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@ -2632,6 +2632,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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c->monst = moHexer;
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c->monst = moHexer;
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c->item = pick(itCurseWeakness, itCurseDraining, itCurseWater, itCurseFatigue, itCurseRepulsion, itCurseGluttony);
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c->item = pick(itCurseWeakness, itCurseDraining, itCurseWater, itCurseFatigue, itCurseRepulsion, itCurseGluttony);
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}
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}
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break;
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}
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}
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}
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}
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