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in grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated
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@ -848,7 +848,7 @@ void celldrawer::draw_grid() {
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int prec = grid_prec();
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int prec = grid_prec();
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if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall &&
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if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall &&
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c->barleft != NOWALLSEP_USED && GDIM == 2) {
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c->barleft != NOWALLSEP_USED && GDIM == 2 && geometry == gNormal && (PURE || BITRUNCATED)) {
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color_t col = darkena(0x505050, 0, 0xFF);
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color_t col = darkena(0x505050, 0, 0xFF);
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gridline(V, C0, tC0(cgi.heptmove[c->bardir]), col, prec+1);
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gridline(V, C0, tC0(cgi.heptmove[c->bardir]), col, prec+1);
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gridline(V, C0, tC0(cgi.hexmove[c->bardir]), col, prec+1);
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gridline(V, C0, tC0(cgi.hexmove[c->bardir]), col, prec+1);
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