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do not use emptyscreen. Use gamescreen but with NOSCR
This commit is contained in:
5
tour.cpp
5
tour.cpp
@@ -479,6 +479,8 @@ EX namespace ss {
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}
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EX void slideshow_menu() {
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cmode = sm::VR_MENU | sm::NOSCR;
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gamescreen();
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dialog::init(XLAT("slideshows"), forecolor, 150, 100);
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for_all_slideshows([] (string title, slide *sl, char ch) {
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dialog::addBoolItem(title, wts == sl, ch);
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@@ -491,6 +493,9 @@ EX namespace ss {
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EX void showMenu() {
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if(!wts) wts = slides;
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cmode = sm::VR_MENU | sm::NOSCR;
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gamescreen();
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dialog::init(XLAT("slides"), forecolor, 150, 100);
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string cftrans, cftransbuild;
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