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do not use emptyscreen. Use gamescreen but with NOSCR

This commit is contained in:
Zeno Rogue
2025-08-25 21:51:57 +02:00
parent 02ba3ee404
commit 6b30441ea1
9 changed files with 29 additions and 35 deletions

View File

@@ -319,7 +319,7 @@ void model_data::render(const shiftmatrix& V) {
}
void model_settings() {
emptyscreen();
cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
dialog::init();
add_edit(prec);
dialog::addBack();