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do not use emptyscreen. Use gamescreen but with NOSCR
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@@ -319,7 +319,7 @@ void model_data::render(const shiftmatrix& V) {
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}
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void model_settings() {
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init();
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add_edit(prec);
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dialog::addBack();
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