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do not use emptyscreen. Use gamescreen but with NOSCR

This commit is contained in:
Zeno Rogue
2025-08-25 21:51:57 +02:00
parent 02ba3ee404
commit 6b30441ea1
9 changed files with 29 additions and 35 deletions

View File

@@ -109,8 +109,7 @@ void load_hiscores() {
int hi_sort_by = 3;
void hiscore_menu() {
cmode = sm::VR_MENU;
emptyscreen();
cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
dialog::init("High scores");
fill_gamedata();
vector<gamedata*> v;