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do not use emptyscreen. Use gamescreen but with NOSCR
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@@ -109,8 +109,7 @@ void load_hiscores() {
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int hi_sort_by = 3;
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void hiscore_menu() {
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init("High scores");
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fill_gamedata();
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vector<gamedata*> v;
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