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https://github.com/zenorogue/hyperrogue.git
synced 2025-09-10 06:16:00 +00:00
do not use emptyscreen. Use gamescreen but with NOSCR
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@@ -109,8 +109,7 @@ void load_hiscores() {
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int hi_sort_by = 3;
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void hiscore_menu() {
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init("High scores");
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fill_gamedata();
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vector<gamedata*> v;
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@@ -1282,8 +1282,7 @@ void create_game();
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void geometry_menu() {
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clearMessages();
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init("Bringris geometries");
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dialog::addBreak(100);
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int total_stars = 0;
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@@ -1400,8 +1399,7 @@ void visual_menu() {
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}
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void settings_menu() {
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init("Bringris settings");
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dialog::addItem("alternative geometry", 'g');
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dialog::add_action_push(geometry_menu);
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@@ -1432,8 +1430,7 @@ void settings_menu() {
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bool hi_pro;
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void hiscore_menu() {
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init("High scores");
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string s = bgeoms[bgeom].name;
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if(cur.max_piece != bgeoms[bgeom].default_max_piece) s = s + " (block " + its(cur.max_piece) + ")";
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@@ -1449,8 +1446,7 @@ void hiscore_menu() {
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for(auto ad: v) {
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dialog::addSelItem(ad->myname, hi_pro ? fts(ad->score) : its(ad->completed), dialog::list_fake_key++);
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dialog::add_action_push([ad] {
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init();
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if(hi_pro) dialog::addSelItem("score", fts(ad->score), 's');
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dialog::addSelItem("levels", fts(ad->completed), 'l');
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@@ -334,8 +334,7 @@ string fname = "horizontal.nrl";
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ld total_stars = 0;
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void pick_level() {
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init(XLAT("select the track"), 0xC0C0FFFF, 150, 100);
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ld cur_stars = 0;
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for(auto l: all_levels) {
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@@ -388,8 +387,7 @@ void pick_level() {
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void layer_selection_screen() {
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poly_outline = 0xFF;
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init(XLAT("layer selection"), 0xC0C0FFFF, 150, 100);
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dialog::addBreak(50);
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auto layers = curlev->gen_layer_list();
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@@ -404,8 +402,7 @@ void layer_selection_screen() {
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void pick_game() {
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clearMessages();
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init();
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poly_outline = 0xFF;
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dialog::addBigItem(curlev->name, 't');
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@@ -456,8 +453,7 @@ void nil_set_perspective() {
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}
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void nil_projection() {
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init(XLAT("projection of Nil"), 0xC0C0FFFF, 150, 100);
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dialog::addBoolItem("geodesics", pmodel == mdGeodesic, 'g');
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dialog::add_action([] { popScreen(); nil_set_geodesic(); });
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@@ -472,8 +468,7 @@ void nil_projection() {
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}
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void settings() {
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init(XLAT("settings"), 0xC0C0FFFF, 150, 100);
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add_edit(aimspeed_key_x);
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add_edit(aimspeed_key_y);
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@@ -530,8 +525,7 @@ template<class T, class U, class V> void replays_of_type(vector<T>& v, const U&
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dialog::addItem(r.name, 'a');
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dialog::add_action([&v, i, loader, ghost_loader] {
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pushScreen([&v, i, loader, ghost_loader] {
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init(XLAT(planning_mode ? "saved plan" : "replay"), 0xC0C0FFFF, 150, 100);
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dialog::addInfo(v[i].name);
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@@ -567,8 +561,7 @@ template<class T, class U, class V> void replays_of_type(vector<T>& v, const U&
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#if CAP_SAVE
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void replays() {
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init(XLAT(planning_mode ? "saved plans" : "replays"), 0xC0C0FFFF, 150, 100);
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if(!planning_mode) replays_of_type(curlev->manual_replays, [] (manual_replay& r) {
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view_replay = false;
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@@ -666,9 +659,8 @@ void help_instruments() {
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void main_menu() {
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clearMessages();
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cmode = sm::VR_MENU;
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poly_outline = 0xFF;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init(XLAT("Nil Rider"), 0xC0C0FFFF, 150, 100);
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dialog::addItem("continue", 'c');
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@@ -319,7 +319,7 @@ void model_data::render(const shiftmatrix& V) {
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}
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void model_settings() {
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR; gamescreen();
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dialog::init();
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add_edit(prec);
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dialog::addBack();
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@@ -121,6 +121,8 @@ void empty_screen(presmode mode, color_t col) {
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void slide_error(presmode mode, string s) {
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empty_screen(mode, 0x400000);
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add_stat(mode, [s] {
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cmode = sm::VR_MENU | sm::NOSCR;
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gamescreen();
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dialog::init();
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dialog::addTitle(s, 0xFF0000, 150);
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dialog::display();
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@@ -434,7 +436,7 @@ void show_animation(presmode mode, string s, int sx, int sy, int frames, int fps
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}
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void choose_presentation() {
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cmode = sm::NOSCR;
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cmode = sm::NOSCR | sm::VR_MENU;
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gamescreen();
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getcstat = ' ';
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