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do not use emptyscreen. Use gamescreen but with NOSCR
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@@ -1193,8 +1193,8 @@ EX named_functionality get_o_key() {
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if(isize(res) == 1) return res[0];
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return named_dialog(res[0].first + "/...", [res] {
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cmode = sm::VR_MENU;
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emptyscreen();
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cmode = sm::VR_MENU | sm::NOSCR;
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gamescreen();
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dialog::init();
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char id = 'o';
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for(auto& r: res) {
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