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do not use emptyscreen. Use gamescreen but with NOSCR

This commit is contained in:
Zeno Rogue
2025-08-25 21:51:57 +02:00
parent 02ba3ee404
commit 6b30441ea1
9 changed files with 29 additions and 35 deletions
+1 -1
View File
@@ -1094,7 +1094,7 @@ EX namespace dialog {
void color_dialog::draw() {
cmode = sm::NUMBER | dialogflags;
if(cmode & sm::SIDE) gamescreen();
else emptyscreen();
else stillscreen = true, emptyscreen();
dcenter = vid.xres/2;
dwidth = vid.xres;