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do not use emptyscreen. Use gamescreen but with NOSCR
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@@ -1094,7 +1094,7 @@ EX namespace dialog {
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void color_dialog::draw() {
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cmode = sm::NUMBER | dialogflags;
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if(cmode & sm::SIDE) gamescreen();
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else emptyscreen();
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else stillscreen = true, emptyscreen();
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dcenter = vid.xres/2;
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dwidth = vid.xres;
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