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first version of the Land of Dice
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@@ -808,6 +808,8 @@ EX eMonster summonedAt(cell *dest) {
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return moMiner;
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if(dest->wall == waMineOpen || dest->wall == waMineMine || dest->wall == waMineUnknown)
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return moBomberbird;
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if(dest->wall == waRichDie)
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return moAnimatedDie;
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if(dest->wall == waTrapdoor)
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return dest->land == laPalace ? moFatGuard : moOrangeDog;
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if(dest->land == laFrog && dest->wall == waNone) {
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@@ -906,6 +908,8 @@ void summonAt(cell *dest) {
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dest->stuntime = 3;
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if(dest->monst == moPirate || dest->monst == moViking || (dest->monst == moRatling && dest->wall == waSea))
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dest->wall = waBoat, dest->item = itNone;
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if(dest->monst == moAnimatedDie)
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dest->wall = waNone;
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if(dest->monst == moViking && dest->land == laKraken)
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dest->item = itOrbFish;
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if(dest->wall == waStrandedBoat)
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