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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-10-22 01:17:39 +00:00

first version of the Land of Dice

This commit is contained in:
Zeno Rogue
2021-05-27 13:00:20 +02:00
parent b879682d82
commit 6a6ed4ea0d
11 changed files with 330 additions and 98 deletions

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@@ -1700,11 +1700,20 @@ LAND(0xC0C0FF, "Land of Dice", laDice, 0, itCursed, RESERVED,
ITEM('/', 0xD0D0D8, "Crystal Die", itDice, IC_TREASURE, ZERO, RESERVED, osNone,
"A nice souvenir from the Land of Dice. Make sure to collect the whole set!")
WALL('d', 0x181818, "Rollable Die", waDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone, NODESC)
WALL('d', 0x181818, "Rollable Die", waDie1, ZERO, RESERVED, 0, sgNone, NODESC)
WALL('d', 0x181818, "Rollable Die", waDie2, ZERO, RESERVED, 0, sgNone, NODESC)
WALL('d', 0x7F6A10, "Unhappy Die", waRichDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone,
"Sentent dice like to be in a position such that their highest number is on top, or somewhere close. "
"Unfortunately, someone has rolled this one into a wrong position, and did not fix this. "
"It will reward you if you roll it so that the highest number is on top again!")
WALL('d', 0x106010, "Happy Die", waBlandDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone,
"A happy sentent die. You can roll it.")
MONSTER('d', 0x603010, "Animated Die", moAnimatedDie, ZERO, RESERVED, moHexDemon,
"When sentient dice are too long in an incorrect position, they start to move on their own, "
"and attack everyone. You can still convince Animated Dice of your good intentions by "
"rolling them into a position such that the highest number is on top. "
"If you do, the die will stop moving and (if it happens in the Land of Dice) you will be rewarded. "
"Other rolls and attacks are not allowed."
)
//shmupspecials
MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, CF_FACE_UP | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")