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first version of the Land of Dice
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17
content.cpp
17
content.cpp
@@ -1700,11 +1700,20 @@ LAND(0xC0C0FF, "Land of Dice", laDice, 0, itCursed, RESERVED,
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ITEM('/', 0xD0D0D8, "Crystal Die", itDice, IC_TREASURE, ZERO, RESERVED, osNone,
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"A nice souvenir from the Land of Dice. Make sure to collect the whole set!")
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WALL('d', 0x181818, "Rollable Die", waDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone, NODESC)
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WALL('d', 0x181818, "Rollable Die", waDie1, ZERO, RESERVED, 0, sgNone, NODESC)
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WALL('d', 0x181818, "Rollable Die", waDie2, ZERO, RESERVED, 0, sgNone, NODESC)
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WALL('d', 0x7F6A10, "Unhappy Die", waRichDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone,
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"Sentent dice like to be in a position such that their highest number is on top, or somewhere close. "
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"Unfortunately, someone has rolled this one into a wrong position, and did not fix this. "
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"It will reward you if you roll it so that the highest number is on top again!")
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WALL('d', 0x106010, "Happy Die", waBlandDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone,
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"A happy sentent die. You can roll it.")
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MONSTER('d', 0x603010, "Animated Die", moAnimatedDie, ZERO, RESERVED, moHexDemon,
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"When sentient dice are too long in an incorrect position, they start to move on their own, "
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"and attack everyone. You can still convince Animated Dice of your good intentions by "
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"rolling them into a position such that the highest number is on top. "
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"If you do, the die will stop moving and (if it happens in the Land of Dice) you will be rewarded. "
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"Other rolls and attacks are not allowed."
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)
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//shmupspecials
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MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, CF_FACE_UP | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")
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