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fixed a bug with some walls in twisted nil
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@ -923,8 +923,8 @@ hyperpoint ray_kleinize_twisted(hyperpoint h, int ks, int id) {
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}
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}
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hyperpoint ray_kleinize(hyperpoint h, int id, ld pz) {
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hyperpoint ray_kleinize(hyperpoint h, int id, ld pz) {
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if(nil && nilv::nil_structure_index == 0 && among(id, 2, 5)) h[2] = 0;
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if(!mtwisted && nil && nilv::nil_structure_index == 0 && among(id, 2, 5)) h[2] = 0;
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if(nil && nilv::nil_structure_index == 2 && among(id, 6, 7)) h[2] = 0;
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if(!mtwisted && nil && nilv::nil_structure_index == 2 && among(id, 6, 7)) h[2] = 0;
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if(mtwisted) return ray_kleinize_twisted(h, kleinize_sides, id);
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if(mtwisted) return ray_kleinize_twisted(h, kleinize_sides, id);
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#if CAP_BT
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#if CAP_BT
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if(hyperbolic && bt::in()) {
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if(hyperbolic && bt::in()) {
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