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3d:: draw:: model from triangles
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@@ -1910,6 +1910,7 @@ transmatrix shadowmulmatrix;
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void pushShape(const usershapelayer& ds) {
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if(ds.list.empty()) return;
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if(DIM == 3) last->flags |= POLY_TRIANGLES;
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transmatrix T = rgpushxto0(ds.shift) * rspintox(ds.spin);
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