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removed thematic -- could not make it cool
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@@ -1566,7 +1566,6 @@ EX int wallchance(cell *c, bool deepOcean) {
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l == laCrossroads4 ? 5000 :
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l == laCrossroads6 ? 5000 :
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l == laMasterCrossroads ? 10000 :
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isThematic(l) ? 10000 :
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(l == laMirror && !yendor::generating) ? 2500 :
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tactic::on ? 0 :
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racing::on ? 0 :
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@@ -1767,9 +1766,6 @@ EX void build_walls(cell *c, cell *from) {
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return;
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}
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if(specialland == laThematic && good_for_wall(c) && hrand(10000) < 5000)
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buildBarrierNowall(c, getNewThematic(c->land));
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if(specialland == laMasterCrossroads && c->land == laMasterCrossroads && good_for_wall(c) && hrand(10000) < 100)
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buildBarrierNowall(c, laCrossroads4);
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@@ -1847,9 +1843,6 @@ EX void build_walls(cell *c, cell *from) {
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return;
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}
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else if(good_for_wall(c) && ls::any_wall() && isThematic(c->land) && hrand(10000) < 1500 && !c->master->alt && !racing::on &&
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buildBarrierNowall(c, getNewThematic(c->land))) ;
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else if(good_for_wall(c) && ls::any_wall() && c->land == laCrossroads4 && hrand(10000) < 7000 && c->land && !c->master->alt && !tactic::on && !racing::on &&
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buildBarrierNowall(c, getNewLand(laCrossroads4))) ;
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