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clear shaders on resetGL
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+2
-2
@@ -37,9 +37,9 @@ constexpr int aTexture = 8;
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constexpr int INVERSE_EXP_BINDING = 2;
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#endif
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map<string, shared_ptr<glhr::GLprogram>> compiled_programs;
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EX map<string, shared_ptr<glhr::GLprogram>> compiled_programs;
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map<unsigned, shared_ptr<glhr::GLprogram>> matched_programs;
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EX map<unsigned, shared_ptr<glhr::GLprogram>> matched_programs;
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glhr::glmatrix model_orientation_gl() {
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glhr::glmatrix s = glhr::id;
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