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Elemental Planes work in weirdgeometries with simplified walls. Improved validity reports.

This commit is contained in:
Zeno Rogue 2018-04-13 13:42:22 +02:00
parent e494eb0020
commit 68a54c0695
2 changed files with 15 additions and 10 deletions

View File

@ -1043,6 +1043,9 @@ void buildBigStuff(cell *c, cell *from) {
buildBarrierNowall(c, getNewLand(c->land));
}
else if(weirdhyperbolic && specialland == laElementalWall && hrand(I10000) < 1000 && gp_wall_test())
buildBarrierNowall(c, getNewLand(c->land));
else if(weirdhyperbolic) ; // non-Nowall barriers not implemented yet in weird hyperbolic
else if(c->land == laCrossroads2 && !nonbitrunc)

View File

@ -659,7 +659,7 @@ bool rlyehComplete() {
}
bool lchance(eLand l) {
if(tactic::on || yendor::on) return true;
if(tactic::on || yendor::on || ((geometry || gp::on) && specialland == laElementalWall)) return true;
if(chaosmode) return hrand(100) < 25;
return hrand(100) >= 40 * kills[elementalOf(l)] / (elementalKills()+1);
}
@ -1039,7 +1039,7 @@ namespace lv {
land_validity_t special_chaos = { 2, q2, "Special construction in the Chaos mode." };
land_validity_t special_euclidean = { 2, q2, "Special construction in the Euclidean mode." };
land_validity_t special_geo = { 2, q2, "Special construction in this geometry." };
land_validity_t special_geo3 = { 2, q2, "Special construction in this geometry." };
land_validity_t special_geo3 = { 3, q2, "Special construction in this geometry." };
land_validity_t not_implemented = {0, q0, "Not implemented."};
land_validity_t partially_implemented = {1, q1, "Partially implemented."};
land_validity_t ok = {2, q2 &~ lv::display_in_help, "No comments."};
@ -1047,7 +1047,7 @@ namespace lv {
land_validity_t technical = {0, q0, "Technical."};
land_validity_t full_game = {3, q3, "Full game."};
land_validity_t inaccurate = {1, q1, "Somewhat inaccurate."};
land_validity_t great_walls_missing = {1, q1, "Mercury rivers missing."};
land_validity_t great_walls_missing = {1, q1, "Mercury rivers not implemented (or could not work) in this geometry."};
land_validity_t pattern_compatibility = {3, q3, "Patterns compatible."};
land_validity_t specially_designed = {3, q3, "This land is specially designed for this geometry."};
land_validity_t needs_threecolor = {0, q0, "Three-colorability required."};
@ -1061,6 +1061,8 @@ namespace lv {
land_validity_t some1 = {1, q1, "This land does not work well in the current settings. Reason not available."};
land_validity_t known_buggy = {1, q1, "This combination is known to be buggy at the moment."};
land_validity_t sloppy_pattern = {1, q1, "Somewhat sloppy pattern."};
land_validity_t no_fractal_landscapes = {1, q1, "Fractal landscapes not implemented in this geometry."};
land_validity_t simplified_walls = { 1, q1, "Only simplified walls implemented."};
}
// check if the given land should appear in lists
@ -1078,10 +1080,10 @@ land_validity_t& land_validity(eLand l) {
// not good in Field quotient
if(quotient == 2)
return no_great_walls;
else
if(quotient == 1)
return special_geo3;
if(weirdhyperbolic)
return no_great_walls;
return simplified_walls;
// works nice on a big non-tetrahedron-based sphere
if(sphere && S3 != 3 && gp::on)
return special_geo3;
@ -1237,7 +1239,7 @@ land_validity_t& land_validity(eLand l) {
return no_game;
// Dragon Chasm requires unbounded space [partial]
if(l == laDragon && bounded)
if(l == laDragon && smallbounded)
return unbounded_only;
// Graveyard pattern does not work on non-bitrunc weird geometries
@ -1268,18 +1270,18 @@ land_validity_t& land_validity(eLand l) {
if(l == laWineyard && (gp::on || sphere))
return pattern_not_implemented_random;
if(l == laDragon && !stdeuc)
return not_implemented;
if(l == laTrollheim && quotient == 2)
return not_enough_space;
if(l == laTrollheim && !stdeuc && !bounded)
return some1;
if(l == laReptile && (!stdeuc || nonbitrunc || gp::on || quotient == 2))
if(l == laReptile && (a38 || a4 || sphere || nonbitrunc || gp::on || quotient == 2))
return bad_graphics;
if((l == laDragon || l == laReptile) && !stdeuc && !smallbounded)
return no_fractal_landscapes;
if(l == laCrossroads && smallsphere)
return not_enough_space;