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crystal:: Emerald Mine now uses random floors
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@ -405,7 +405,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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c->wall = waCavewall;
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else c->wall = waCavefloor;
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}
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else if(a4 || archimedean)
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else if(a4 || archimedean || geometry == gCrystal)
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c->wall = hrand(100) < 50 ? waCavefloor : waCavewall;
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else if(!BITRUNCATED) {
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if(polarb50(c))
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