@@ -2407,7 +2407,7 @@ void drawaura() {
}
glflush();
glhr::switch_mode(glhr::gmVarColored);
glhr::switch_mode(glhr::gmVarColored, glhr::shader_projection::standard);
glhr::id_modelview();
glhr::prepare(auravertices);
glhr::set_depthtest(false);
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