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smooth_scrolling now configurable
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@@ -362,6 +362,7 @@ void initConfig() {
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addsaver(sightranges[gCubeTiling], "sight-cubes", 7);
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addsaver(sightranges[gCell120], "sight-120cell", 2 * M_PI);
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addsaver(sightranges[gECell120], "sight-120cell-elliptic", M_PI);
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addsaver(smooth_scrolling, "smooth-scrolling", false);
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addsaver(vid.consider_shader_projection, "shader-projection", true);
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