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camera_angle now uses matrix dialog
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@@ -998,7 +998,7 @@ void init_textureconfig() {
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addsaver(vid.yshift, "Y shift", 0);
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addsaver(pconf.yposition, "Y position", 0);
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addsaver(pconf.xposition, "X position", 0);
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addsaver(pconf.camera_angle, "camera angle", 0);
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addsaver((matrix_eq&)pconf.cam(), "camera angle");
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addsaverenum(targetvariation, "bitruncated", eVariation::bitruncated);
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// ... geometry parameters
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