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camera_angle now uses matrix dialog
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@@ -1381,7 +1381,7 @@ void geometry_information::make_floor_textures_here() {
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vid.xres = FLOORTEXTURESIZE;
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vid.yres = FLOORTEXTURESIZE;
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pconf.scale = 0.125;
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pconf.camera_angle = 0;
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dynamicval<transmatrix> vm(pconf.cam(), Id);
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pconf.alpha = 1;
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dynamicval<ld> lw(vid.linewidth, 2);
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