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redone hrmap::draw() function to keep DRY

This commit is contained in:
Zeno Rogue
2020-07-27 19:36:19 +02:00
parent 42446f1925
commit 67595a4ed3
15 changed files with 61 additions and 322 deletions

View File

@@ -670,31 +670,9 @@ struct hrmap_crystal : hrmap_standard {
return hrmap_standard::adj(c, d);
}
void draw() override {
if(!crystal3()) { hrmap_standard::draw(); return; }
sphereflip = Id;
// for(int i=0; i<S6; i++) queuepoly(ggmatrix(cwt.at), shWall3D[i], 0xFF0000FF);
dq::clear_all();
dq::enqueue_by_matrix(centerover->master, cview());
while(!dq::drawqueue.empty()) {
auto& p = dq::drawqueue.front();
heptagon *h = p.first;
shiftmatrix V = p.second;
dq::drawqueue.pop();
cell *c = h->c7;
if(!do_draw(c, V)) continue;
drawcell(c, V);
if(in_wallopt() && isWall3(c) && isize(dq::drawqueue) > 1000) continue;
for(int d=0; d<S7; d++) {
dq::enqueue_by_matrix(h->move(d), optimized_shift(V * adj(h, d)));
}
}
void draw_at(cell *at, const shiftmatrix& where) override {
if(!crystal3()) { hrmap_standard::draw_at(at, where); return; }
else hrmap::draw_at(at, where);
}
virtual transmatrix relative_matrix(cell *h2, cell *h1, const hyperpoint& hint) override {