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fixed the Crossroads IV/Camelot/Warped problem
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@ -1038,7 +1038,7 @@ void buildBigStuff(cell *c, cell *from) {
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else if(pseudohept(c) && isWarped(c->land) && hrand(10000) < 3000 && c->land &&
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else if(pseudohept(c) && isWarped(c->land) && hrand(10000) < 3000 && c->land &&
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buildBarrierNowall(c, eLand(c->land ^ laWarpSea ^ laWarpCoast))) ;
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buildBarrierNowall(c, eLand(c->land ^ laWarpSea ^ laWarpCoast))) ;
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else if(pseudohept(c) && c->land == laCrossroads4 && hrand(10000) < 7000 && c->land &&
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else if(pseudohept(c) && c->land == laCrossroads4 && hrand(10000) < 7000 && c->land && !c->master->alt &&
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buildBarrierNowall(c, getNewLand(laCrossroads4))) ;
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buildBarrierNowall(c, getNewLand(laCrossroads4))) ;
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else if(pseudohept(c) && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !isCrossroads(c->land) &&
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else if(pseudohept(c) && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !isCrossroads(c->land) &&
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