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MAJOR REWRITE of floor patterns
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@@ -1120,7 +1120,7 @@ namespace mapeditor {
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drawItemType(eItem(id), drawcell, Id, iinf[id].color, 0, false);
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}
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else {
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warpfloor(drawcell, Id, 0, PPR_FLOOR, isWarped(drawcell));
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draw_qfi(drawcell, Id, 0, PPR_FLOOR);
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}
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sortquickqueue();
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