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do not flipplayer on having Frog
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1
orbs.cpp
1
orbs.cpp
@@ -699,6 +699,7 @@ EX bool jumpTo(orbAction a, cell *dest, eItem byWhat, int bonuskill IS(0), eMons
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cwt.at = dest;
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cwt.at = dest;
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forCellIdEx(c2, i, dest) if(c2->cpdist < dest->cpdist) {
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forCellIdEx(c2, i, dest) if(c2->cpdist < dest->cpdist) {
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cwt.spin = i;
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cwt.spin = i;
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changes.value_keep(flipplayer);
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flipplayer = true;
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flipplayer = true;
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}
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}
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