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Merge pull request #74 from Quuxplusone/macros
Rearrange some macros. No functional change intended.
This commit is contained in:
commit
6642ebf0c5
@ -39,7 +39,7 @@ eMonster readMonster(const string& ss) {
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void initializeCLI() {
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printf("HyperRogue by Zeno Rogue <zeno@attnam.com>, version " VER "\n");
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#ifndef NOLICENSE
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#if !NOLICENSE
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printf("released under GNU General Public License version 2 and thus\n");
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printf("comes with absolutely no warranty; see COPYING for details\n");
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#endif
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2
help.cpp
2
help.cpp
@ -137,7 +137,7 @@ void buildCredits() {
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help += XLAT("game design, programming, texts and graphics by Zeno Rogue <zeno@attnam.com>\n\n");
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if(lang() != 0)
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help += XLAT("add credits for your translation here");
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#ifndef NOLICENSE
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#if !NOLICENSE
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help += XLAT(
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"released under GNU General Public License version 2 and thus "
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"comes with absolutely no warranty; see COPYING for details\n\n"
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8
hyper.h
8
hyper.h
@ -7,9 +7,7 @@
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#define VERNUM_HEX 0xA505
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#include <stdarg.h>
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#if !ISSTEAM
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#include "hyper_function.h"
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#endif
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namespace hr {
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@ -18,12 +16,6 @@ void ignore(T&&) {
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// placate GCC's overzealous -Wunused-result
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}
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#if USE_STDFUNCTION
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using std::function;
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#else
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template<class Sig> using function = hyper_function<Sig>;
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#endif
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// functions and types used from the standard library
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using std::vector;
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using std::map;
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@ -1,11 +1,25 @@
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#pragma once
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#if USE_STDFUNCTION
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#include <functional>
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namespace hr {
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using std::function;
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} // namespace hr
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#else
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#include <type_traits>
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#include <utility>
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namespace hr {
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template<class Sig>
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class hyper_function;
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template<class Sig>
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using function = hyper_function<Sig>;
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template<class R, class... Args>
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struct hyper_function_state_base {
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virtual R call(Args...) const = 0;
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@ -59,3 +73,7 @@ public:
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return ptr_ != nullptr;
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}
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};
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} // namespace hr
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#endif
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2
quit.cpp
2
quit.cpp
@ -160,9 +160,7 @@ hint hints[] = {
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"Try the Orb Strategy mode!")
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);
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dialog::addBreak(50);
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#ifdef INF
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dialog::addItem(XLAT("Orb Strategy mode"), 'z');
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#endif
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},
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[]() {
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#if CAP_INV
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40
sysconfig.h
40
sysconfig.h
@ -13,18 +13,6 @@
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#define ISWINDOWS 1
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#endif
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#if ISSTEAM
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#define NOLICENSE
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#endif
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#ifndef USE_STDFUNCTION
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#define USE_STDFUNCTION ISSTEAM
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#endif
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#ifndef CAP_SHADER
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#define CAP_SHADER CAP_GL
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#endif
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// OS settings
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#ifndef ISMAC
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@ -51,6 +39,10 @@
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#define ISANDROID 0
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#endif
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#ifndef ISSTEAM
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#define ISSTEAM 0
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#endif
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#ifndef ISWEB
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#define ISWEB 0
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#endif
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@ -72,18 +64,30 @@
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#define CAP_FRAMELIMIT (!ISMOBWEB)
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#if ISMOBILE==1
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#if ISMOBILE
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#define EXTERNALFONT
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#endif
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#ifndef CAP_FILES
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#define CAP_FILES 1
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#ifndef NOLICENSE
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#define NOLICENSE ISSTEAM
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#endif
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#ifndef USE_STDFUNCTION
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#define USE_STDFUNCTION ISSTEAM
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#endif
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#ifndef CAP_SHADER
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#define CAP_SHADER CAP_GL
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#endif
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#ifndef CAP_ANIMATIONS
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#define CAP_ANIMATIONS (!CAP_MINI)
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#endif
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#ifndef CAP_FILES
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#define CAP_FILES 1
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#endif
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#ifndef CAP_INV
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#define CAP_INV 1
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#endif
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@ -237,16 +241,12 @@
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#define CAP_SHMUP 1
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#endif
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#ifdef ISSTEAM
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#define CAP_ACHIEVE 1
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#endif
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#ifndef CAP_BITFIELD
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#define CAP_BITFIELD (!ISWEB)
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#endif
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#ifndef CAP_ACHIEVE
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#define CAP_ACHIEVE 0
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#define CAP_ACHIEVE ISSTEAM
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#endif
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#ifndef CAP_SHMUP_GOOD
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