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further cleanup
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@@ -8,9 +8,9 @@ namespace hr {
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EX bool safety = false;
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eLand lastland;
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EX eLand lastland;
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int lastexplore;
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EX int lastexplore;
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EX bool randomPatternsMode = false;
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EX int randompattern[landtypes];
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@@ -34,7 +34,7 @@ EX bool notDippingFor(eItem i) {
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return v >= hrand(10) + 10;
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}
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bool notDippingForExtra(eItem i, eItem x) {
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EX bool notDippingForExtra(eItem i, eItem x) {
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if(peace::on) return false;
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if(chaosmode > 1) return true;
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int v = items[i] - min(items[x], currentLocalTreasure);
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