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further cleanup
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@@ -10,9 +10,9 @@ int last_firelimit, firelimit;
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EX int inmirrorcount = 0;
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bool spatial_graphics;
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bool wmspatial, wmescher, wmplain, wmblack, wmascii;
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bool mmspatial, mmhigh, mmmon, mmitem;
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EX bool spatial_graphics;
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EX bool wmspatial, wmescher, wmplain, wmblack, wmascii;
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EX bool mmspatial, mmhigh, mmmon, mmitem;
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EX int detaillevel = 0;
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@@ -620,7 +620,7 @@ void animallegs(const transmatrix& V, eMonster mo, color_t col, double footphase
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EX bool noshadow;
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#if CAP_SHAPES
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void ShadowV(const transmatrix& V, const hpcshape& bp, PPR prio) {
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EX void ShadowV(const transmatrix& V, const hpcshape& bp, PPR prio IS(PPR::MONSTER_SHADOW)) {
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if(WDIM == 2 && GDIM == 3 && bp.shs != bp.she) {
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auto& p = queuepolyat(V, bp, 0x18, PPR::TRANSPARENT_SHADOW);
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p.outline = 0;
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