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further cleanup
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@@ -315,13 +315,13 @@ bool survivesFall(eMonster m) {
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return isBird(m) || m == moAirElemental || m == moSkeleton || isDragon(m) || m == moShadow || isGhostAether(m);
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}
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bool checkOrb(eMonster m1, eItem orb) {
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EX bool checkOrb(eMonster m1, eItem orb) {
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if(m1 == moPlayer) return markOrb(orb);
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if(isFriendly(m1)) return markEmpathy(orb);
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return false;
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}
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bool checkOrb2(eMonster m1, eItem orb) {
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EX bool checkOrb2(eMonster m1, eItem orb) {
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if(m1 == moPlayer) return markOrb2(orb);
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if(isFriendly(m1)) return markEmpathy2(orb);
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return false;
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