From 6556f24243056ee2db87ae88a1adaeaf44021443 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 23 Aug 2025 22:40:28 +0200 Subject: [PATCH] improved detailed_shader --- debug.cpp | 5 +++++ glhr.cpp | 4 ++-- 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/debug.cpp b/debug.cpp index ea39eea3..e7b34388 100644 --- a/debug.cpp +++ b/debug.cpp @@ -845,6 +845,11 @@ int read_cheat_args() { glhr::debug_gl = true; #endif } + else if(argis("-dsgl")) { + #if CAP_GL + detailed_shader = true; + #endif + } else if(argis("-mgen-off")) { PHASEFROM(3); cheat(); diff --git a/glhr.cpp b/glhr.cpp index ddb6de2a..9ccb83e7 100644 --- a/glhr.cpp +++ b/glhr.cpp @@ -510,8 +510,8 @@ EX void set_modelview(const glmatrix& modelview) { auto& cur = current_glprogram; if(!cur) return; - if(detailed_shader) println(hlog, "\n*** ENABLING MODELVIEW:\n", modelview.as_stdarray()); - if(detailed_shader) println(hlog, "\n*** ENABLING PROJECTION:\n", projection.as_stdarray()); + if(detailed_shader) println(hlog, "*** ENABLING MODELVIEW:", kz(modelview.as_stdarray())); + if(detailed_shader) println(hlog, "*** ENABLING PROJECTION:", kz(projection.as_stdarray())); if(using_eyeshift) { glmatrix mvp = modelview * eyeshift;