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made 3D a bit easier

This commit is contained in:
Zeno Rogue 2019-03-23 22:25:55 +01:00
parent 0af9df16e4
commit 653a0af39f

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@ -156,7 +156,7 @@ void place_elemental_wall(cell *c) {
int hrand_monster(int x) {
if(DIM == 3 && !sphere) {
int t = isize(gmatrix);
if(t > 500) x = ((long long)(x)) * t / 500;
if(t > 300) x = ((long long)(x)) * t / 300;
}
return hrand(x);
}