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made 3D a bit easier
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@ -156,7 +156,7 @@ void place_elemental_wall(cell *c) {
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int hrand_monster(int x) {
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int hrand_monster(int x) {
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if(DIM == 3 && !sphere) {
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if(DIM == 3 && !sphere) {
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int t = isize(gmatrix);
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int t = isize(gmatrix);
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if(t > 500) x = ((long long)(x)) * t / 500;
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if(t > 300) x = ((long long)(x)) * t / 300;
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}
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}
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return hrand(x);
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return hrand(x);
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}
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}
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