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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-29 19:40:35 +00:00
This commit is contained in:
Zeno Rogue 2021-07-18 18:33:02 +02:00
commit 65065c7e69
7 changed files with 152 additions and 10 deletions

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@ -361,7 +361,7 @@ EX void stunMonster(cell *c2, eMonster killer, flagtype flags) {
((flags & AF_WEAK) && !attackJustStuns(c2, flags &~ AF_WEAK, killer)) ? min(5+c2->stuntime, 15) :
3);
if(killer == moArrowTrap) newtime = min(newtime + 3, 7);
if(!isMetalBeast(c2->monst) && !among(c2->monst, moSkeleton, moReptile, moSalamander, moTortoise, moWorldTurtle, moBrownBug)) {
if(!(flags & AF_WEAK) && !isMetalBeast(c2->monst) && !among(c2->monst, moSkeleton, moReptile, moSalamander, moTortoise, moWorldTurtle, moBrownBug)) {
c2->hitpoints--;
if(c2->monst == moPrincess)
playSound(c2, princessgender() ? "hit-princess" : "hit-prince");

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@ -916,6 +916,8 @@ int read_cheat_args() {
PHASEFROM(2);
shift();
firstland0 = firstland = specialland = readland(args());
if (!landUnlocked(firstland))
cheat();
stop_game_and_switch_mode(rg::nothing);
showstartmenu = false;
}

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@ -7,6 +7,7 @@
namespace hr {
bool doAutoplay;
eLand autoplayLand;
namespace prairie { extern long long enter; }
@ -144,7 +145,7 @@ void autoplay(int num_moves = 1000000000) {
} else if (croll == 29) {
printf("Place fun walls\n");
forCellEx(cz, cwt.at)
if (!cz->wall)
if (!cz->wall && !cz->monst)
cz->wall = pick(waExplosiveBarrel, waBigStatue, waThumperOff, waBonfireOff, waCloud, waMirror);
} else if (croll == 30) {
cell *ct = dcal[hrand(isize(dcal))];
@ -164,8 +165,57 @@ void autoplay(int num_moves = 1000000000) {
printf("Spam some slime\n");
ct->item = itNone;
ct->wall = hrand(2) ? waFloorA : waFloorB;
ct->monst = hrand(2) ? moSlime : moNone;
switch(hrand(4)) {
case 0: ct->monst = moSlime; break;
case 1: ct->item = itGreenStone; break;
default: ;
}
}
} else if (croll == 37) {
cell *ct = dcal[hrand(isize(dcal))];
if (!isPlayerOn(ct) && !ct->monst && !ct->wall) {
ct->monst = pick(moRagingBull, moTroll, moAcidBird, moMiner, moReptile, moVineBeast, moBug0, moBug1);
printf("Spam a monster: %s\n", minf[ct->monst].name);
}
// todo: dice
} else if (croll == 38) {
forCellEx(cz, cwt.at) {
if (cz->monst == moPrincessArmed) {
printf("Disarming a princess\n");
cz->monst = moPrincess;
}
}
} else if (croll == 39) {
//forCellEx(cz, cwt.at) {
// if (!cz->monst) {
// printf("Summoning an unarmed princess incorrectly\n");
// cz->monst = moPrincess;
// break;
// }
//}
} else if (croll == 40) {
//forCellEx(cz, cwt.at) {
// if (!cz->monst) {
// printf("Summoning an armed princess incorrectly\n");
// cz->monst = moPrincessArmed;
// break;
// }
//}
} else if (croll == 41) {
cell *ct = dcal[hrand(isize(dcal))];
if (among(ct->wall, waNone, waVinePlant, waFloorA, waFloorB, waTrapdoor, waChasm, waBigStatue)) {
// Set wparam on a cell where it shouldn't matter, so that if this wall is later converted
// to a walltype that does care by some code that assumes wparam was 0,
// we can find out if that causes bugs.
printf("Randomizing wparam on %s at %p\n", winf[ct->wall].name, (void *)ct);
ct->wparam = (unsigned char) hrand(256);
}
} else if (croll == 42) {
vid.wallmode = hrand(7);
printf("Set vid.wallmode to %d: %s\n", vid.wallmode, wdmodes[vid.wallmode]);
} else if (croll == 43) {
vid.monmode = hrand(4);
printf("Set vid.monmode to %d: %s\n", vid.monmode, mdmodes[vid.monmode]);
}
// don't show warning dialogs
@ -228,8 +278,7 @@ void autoplay(int num_moves = 1000000000) {
printf("RESET\n");
gcount = 0;
cellcount = 0;
activateSafety(laCrossroads);
// landlist[hrand(isize(landlist))]);
activateSafety(autoplayLand ? autoplayLand : landlist[hrand(isize(landlist))]);
if (cellcount < 0) {
//printf("How did cellcount become negative?\n");
cellcount = 1;
@ -255,7 +304,7 @@ void autoplay(int num_moves = 1000000000) {
for(int i=0; i<isize(dcal); i++) {
cell *c = dcal[i];
if(c->land == laCamelot && celldistAltRelative(c) == 0 && c->wall != waRoundTable) {
printf("The round table of camelot has been breached!\n");
printf("The round table of camelot is interrupted by a cell of %s\n", winf[c->wall].name);
kills[moPlayer] = 0;
canmove = true;
doAutoplay = false;
@ -266,6 +315,9 @@ void autoplay(int num_moves = 1000000000) {
if(cwt.at->monst && !isMultitile(cwt.at->monst)) {
printf("on a non-multitile monster: %s\n", minf[cwt.at->monst].name);
}
else if(isDie(cwt.at->wall)) {
printf("on a wall-type die: %s\n", winf[cwt.at->wall].name);
}
for(int i=0; i<isize(dcal); i++) {
cell *c = dcal[i];
@ -284,6 +336,29 @@ void autoplay(int num_moves = 1000000000) {
canmove = true;
doAutoplay = false;
}
if(isPrincess(c->monst) && princess::getPrincessInfo(c) == nullptr) {
printf("missing princess info\n");
kills[moPlayer] = 0;
canmove = true;
doAutoplay = false;
}
if(dice::on(c)) {
if(dice::data.count(c) == 0) {
c->item = itBuggy;
printf("missing dice::data[%p]\n", (void *)c);
kills[moPlayer] = 0;
canmove = true;
doAutoplay = false;
}
else if(!dice::data[c].which) {
// we might get here instead if someone already tried to do data[c], which creates a new element out of nothing
c->item = itBuggy;
printf("missing dice::data[%p].which\n", (void *)c);
kills[moPlayer] = 0;
canmove = true;
doAutoplay = false;
}
}
}
if(buggyGeneration || isize(buggycells)) {
@ -303,6 +378,13 @@ int readArgs() {
using namespace arg;
if(0) ;
else if(argis("-autoplayW")) {
// Start in this land and reset to this land
PHASE(3);
shift();
autoplayLand = readland(args());
activateSafety(autoplayLand);
}
else if(argis("-autoplay")) {
PHASE(3);
autoplay();

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@ -1345,7 +1345,7 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
#if CAP_SHAPES
if(among(m, moTortoise, moWorldTurtle) && where && where->stuntime >= 3)
drawStunStars(V, where->stuntime-2);
else if (among(m, moTortoise, moWorldTurtle) || m == moPlayer || (where && !where->stuntime)) ;
else if (among(m, moTortoise, moWorldTurtle, moMutant) || m == moPlayer || (where && !where->stuntime)) ;
else if(where && !(isMetalBeast(m) && where->stuntime == 1))
drawStunStars(V, where->stuntime);

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@ -7312,6 +7312,64 @@ S("multiplayer", "режим нескольких игроков")
// [PL:7811]
S("Hint: these keys usually work during the game", "Подсказка: можно использовать эти клавиши во время игры")
// [PL:8443]
N("Frog Park", GEN_O, "Жабный парк", "Жабные парки", "Жабный парк", "в Жабном парке")
S("This park is a perfect place for frogs to hide from predators. "
"So perfect that the frogs have grown in size, gained magical abilities, "
"and become very dangerous themselves.",
"Этот парк - идеальное место, где жабы могут прятаться от хищников. "
"Такое идеальное, что они увеличились по размеру, приобрели магические способности, "
"и сами стали очень опасными."
)
N("Gold Ball", GEN_O, "Золотой мячик", "Золотые мячики", "Золотые мячик", "Золотом мячиком")
S("A toy lost in the Frog Park by a spoiled child.", "Игрушка, потерянная в Жабном парке баловным ребёнком.")
Orb("Impact", "Сотрясения")
S("Whenever you use a ranged Orb to achieve an effect, all the single-tile monsters adjacent to the target "
"location are stunned.",
"Каждый раз, когда Вы используете силу какую-либо Сферу на расстоянии, "
"все стоящие рядом с целью монстры из 1 клетка оглушаются.")
N("shrub", GEN_O, "куст", "кусты", "куст", "кустом")
S("A strange small tree that cannot be attacked with mundane weapons nor phased though. "
"It can be vaulted over, though.",
"Странное маленькое растение, которое нельзя атаковать обычными орудиями и сквозь которого нельзя фазировать. "
"Но можно прыгать через него рывком.")
N("Giant Frog", GEN_F, "Гигантская жаба", "Гигантские жабы", "Гигантскую жабу", "Гигантской жабой")
S(
"At first, you are shocked by the agility of this frog. Such a large creature "
"should not be able to jump that quickly!\n\n"
"Then, you notice the green glow around its legs. This frog must be magical... "
"it has sacrificed its swimming abilities for superfrog jumping powers.",
"В начале Вы были удивлены ловкостью этой жабы. Не может быть, что такой большой зверь "
"прыгает с такой скоростью!\n\n"
"Потом Вы заметили зелёное свечениe вокруг её задних ног. Должно быть, она волшебная... "
"она поменяла свой способность плавать на суперсилу прыгать.")
N("Yellow Frog", GEN_F, "Жёлтая жаба", "Жёлтые жабы", "Жёлтую жабу", "Жёлтой жабой")
S("A slightly transparent yellow frog. It has mastered the magical power of phasing through solid "
"obstacles such as rock.",
"Слегка прозрачная жаба. Она усвоила магическую силу фазировать сквозь твёрдые "
"препятствия, как например скалу.")
N("Blue Frog", GEN_F, "Синяя жаба", "Синие жабы", "Синюю жабу", "Синей жабой")
S(
"This frog is able to vault over the shrubs in the Frog Park, destroying the shrub in the process. "
"While it can also vault over monsters, it will never hurt the other frogs!",
"Эта жаба способна совершать рывок через кусты в Жабном парке, уничтожая их. "
"Хотя она может делать это и через монстров, она никогда не причиняет вред другим жабам!")
S("\n\nThis Frog uses the power of %the1. You get 5 charges yourself for killing it.", "\n\nЭта жаба использует силу %P1. Вы получите 5 зарядов этой сферы, когда её убьёте. ")
// [PL:8980]
S("recently changed settings", "недавно изменённые настройки")

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@ -1596,8 +1596,8 @@ EX int movevalue(eMonster m, cell *c, int dir, flagtype flags) {
if(b) val = 50;
else if(tk2 > tk) val += 1000 + 200 * (tk2 - tk);
}
else if(passable_for(m, c2, c, P_DEADLY)) val = -1100;
else val = -1750;
else if(passable_for(m, c2, c, P_DEADLY)) return -1100;
else return -1750;
if(c->monst == moGolem ) {
val -= c2->pathdist;

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@ -333,7 +333,7 @@ EX eOrbLandRelation getOLR(eItem it, eLand l) {
if(it == itOrbWoods && !among(l,
laDryForest, laWineyard, laCaribbean, laOvergrown, laHaunted, laHauntedWall, laHauntedBorder, laTortoise, laFrog, laEclectic,
laVariant))
laVariant, laBull))
return olrUseless;
if(it == itShard) {