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polygons a bit cleaner, use S7 and S3 not g*
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@@ -958,11 +958,11 @@ int isLandValid(eLand l) {
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return 0;
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bool stdeuc = geometry == gNormal || geometry == gEuclid;
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bool a38 = geometry == gOctagon;
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bool a38 = S7 == 8;
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bool a4 = S3 == 4;
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bool a45 = geometry == g45;
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bool a46 = geometry == g46;
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bool a47 = geometry == g47;
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bool a45 = a4 && S7 == 5;
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bool a46 = a4 && S7 == 6;
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bool a47 = a4 && S7 == 7;
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bool smallsphere = S7 < 5;
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bool bigsphere = S7 == 5;
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