diff --git a/shaders.cpp b/shaders.cpp index 23eeaa3d..31a4d286 100644 --- a/shaders.cpp +++ b/shaders.cpp @@ -571,7 +571,7 @@ void display_data::set_projection(int ed, ld shift) { auto cols = glhr::acolor(darkena(backcolor, 0, 0xFF)); glUniform4f(selected->uFogColor, cols[0], cols[1], cols[2], cols[3]); } - else M[2][2] /= 1000; + else M[2][2] /= 10000; glhr::projection_multiply(M); if(nisot::local_perspective_used() && (shader_flags & SF_BOX)) glhr::projection_multiply(glhr::tmtogl_transpose(NLP));