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added faraway monster highlight as in @still-flow's pull request
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@@ -477,6 +477,8 @@ static const flagtype CF_MOVED = Flag(47);
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static const flagtype CF_FACING = Flag(48);
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static const flagtype CF_FACE_UP = Flag(49);
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static const flagtype CF_FACE_SIDE = Flag(50);
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static const flagtype CF_HIGH_THREAT = Flag(51);
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static const flagtype CF_SPAM = Flag(52);
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enum eMonster {
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#define MONSTER(a,b,c,d,e,f,g,h) d,
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