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renamed the size function to isize

This commit is contained in:
Zeno Rogue
2018-06-22 14:47:24 +02:00
parent 23874e0de4
commit 63869c6d33
51 changed files with 596 additions and 595 deletions

View File

@@ -516,7 +516,7 @@ template<class T> void bindbuffer(T& v) {
glBindBuffer(GL_ARRAY_BUFFER, buf_current);
}
current_vertices = &v[0];
glBufferData(GL_ARRAY_BUFFER, size(v) * sizeof(v[0]), &v[0], GL_DYNAMIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, isize(v) * sizeof(v[0]), &v[0], GL_DYNAMIC_DRAW);
}
#define PTR(attrib, q, field) \
@@ -623,11 +623,11 @@ void store_in_buffer(vector<glvertex>& v) {
printf("no buffer yet\n");
return;
}
printf("storing %d in buffer: %p\n", size(v), &v[0]);
printf("storing %d in buffer: %p\n", isize(v), &v[0]);
current_vertices = buffered_vertices = &v[0];
glBindBuffer(GL_ARRAY_BUFFER, buf_buffered);
glVertexAttribPointer(glhr::aPosition, 3, GL_FLOAT, GL_FALSE, sizeof(glvertex), 0);
glBufferData(GL_ARRAY_BUFFER, size(v) * sizeof(glvertex), &v[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, isize(v) * sizeof(glvertex), &v[0], GL_STATIC_DRAW);
printf("Stored.\n");
#endif
}