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https://github.com/zenorogue/hyperrogue.git
synced 2025-11-09 18:23:00 +00:00
renamed the size function to isize
This commit is contained in:
34
graph.cpp
34
graph.cpp
@@ -634,8 +634,8 @@ bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int ticks,
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}
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else if(it == itPalace) {
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if(ct6 >= size(shMFloor3.b)) ct6 = 0;
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if(ct6 >= size(shMFloor3.b)) return false;
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if(ct6 >= isize(shMFloor3.b)) ct6 = 0;
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if(ct6 >= isize(shMFloor3.b)) return false;
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transmatrix V2 = V * spin(ticks / 1500.);
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queuepoly(V2, shMFloor3.b[ct6], 0xFFD500FF);
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queuepoly(V2, shMFloor4.b[ct6], darkena(icol, 0, 0xFF));
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@@ -1790,7 +1790,7 @@ int last_wormsegment = -1;
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vector<vector< std::function<void()> > > wormsegments;
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void add_segment(int d, const std::function<void()>& s) {
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if(size(wormsegments) <= d) wormsegments.resize(d+1);
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if(isize(wormsegments) <= d) wormsegments.resize(d+1);
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last_wormsegment = max(last_wormsegment, d);
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wormsegments[d].push_back(s);
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}
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@@ -2324,7 +2324,7 @@ void drawaura() {
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glhr::id_modelview();
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glhr::prepare(auravertices);
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glhr::set_depthtest(false);
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glDrawArrays(GL_TRIANGLES, 0, size(auravertices));
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glDrawArrays(GL_TRIANGLES, 0, isize(auravertices));
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setcameraangle(false);
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@@ -2524,13 +2524,13 @@ void set_emeraldfloor(cell *c) {
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double fanframe;
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void viewBuggyCells(cell *c, transmatrix V) {
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for(int i=0; i<size(buggycells); i++)
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for(int i=0; i<isize(buggycells); i++)
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if(c == buggycells[i]) {
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queuepoly(V, shPirateX, 0xC000C080);
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return;
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}
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for(int i=0; i<size(buggycells); i++) {
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for(int i=0; i<isize(buggycells); i++) {
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cell *c1 = buggycells[i];
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cell *cf = cwt.c;
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@@ -3203,7 +3203,7 @@ void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, b
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// since we might be changing priorities, we have to make sure that we are sorting correctly
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if(down > 0 && repriority) {
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int qq = q+1;
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while(qq < size(ptds))
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while(qq < isize(ptds))
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if(qq > q && ptds[qq].prio < ptds[qq-1].prio) {
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swap(ptds[qq], ptds[qq-1]);
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qq--;
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@@ -3211,7 +3211,7 @@ void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, b
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else qq++;
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}
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while(q < size(ptds)) {
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while(q < isize(ptds)) {
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polytodraw& ptd = ptds[q++];
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if(ptd.kind == pkPoly) {
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@@ -4535,7 +4535,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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}
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if(chasmg) {
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int q = size(ptds);
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int q = isize(ptds);
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int maxtime = euclid || sphere ? 20000 : 1500;
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if(fallanims.count(c)) {
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fallanim& fa = fallanims[c];
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@@ -4608,7 +4608,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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if(true) {
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int q = ptds.size();
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error |= drawMonster(V, ctype, c, moncol);
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if(Vboat != &V && Vboat != &Vboat0 && q != size(ptds))
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if(Vboat != &V && Vboat != &Vboat0 && q != isize(ptds))
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pushdown(c, q, V, -geom3::factor_to_lev(zlevel(tC0((*Vboat)))),
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!isMultitile(c->monst), false);
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}
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@@ -4912,7 +4912,7 @@ void drawMarkers() {
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{
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using namespace yendor;
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if(yii < size(yi) && !yi[yii].found) {
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if(yii < isize(yi) && !yi[yii].found) {
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cell *keycell = NULL;
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int i;
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for(i=0; i<YDIST; i++)
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@@ -5011,12 +5011,12 @@ void drawMarkers() {
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}
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void drawFlashes() {
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for(int k=0; k<size(flashes); k++) {
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for(int k=0; k<isize(flashes); k++) {
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flashdata& f = flashes[k];
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transmatrix V;
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if(f.spd) try { V = gmatrix.at(f.where); } catch(out_of_range&) {
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f = flashes[size(flashes)-1];
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f = flashes[isize(flashes)-1];
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flashes.pop_back(); k--;
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continue;
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}
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@@ -5064,7 +5064,7 @@ void drawFlashes() {
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}
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if(kill) {
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f = flashes[size(flashes)-1];
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f = flashes[isize(flashes)-1];
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flashes.pop_back(); k--;
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}
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}
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@@ -5468,7 +5468,7 @@ void drawfullmap() {
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polygonal::drawBoundary(darkena(0xFF, 0, 0xFF));
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/* if(vid.wallmode < 2 && !euclid && !patterns::whichShape) {
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int ls = size(lines);
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int ls = isize(lines);
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if(ISMOBILE) ls /= 10;
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for(int t=0; t<ls; t++) queueline(View * lines[t].P1, View * lines[t].P2, lines[t].col >> (darken+1));
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} */
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@@ -5632,7 +5632,7 @@ void drawscreen() {
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cmode = 0;
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keyhandler = [] (int sym, int uni) { return false; };
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if(!size(screens)) pushScreen(normalscreen);
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if(!isize(screens)) pushScreen(normalscreen);
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screens.back()();
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#if !ISMOBILE
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@@ -5814,7 +5814,7 @@ void indAnimateMovement(cell *src, cell *tgt, int layer, int direction_hint) {
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}
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void commitAnimations(int layer) {
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for(int i=0; i<size(animstack); i++)
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for(int i=0; i<isize(animstack); i++)
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animations[layer][animstack[i].first] = animstack[i].second;
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animstack.clear();
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}
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