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fix fixed
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@ -81,7 +81,6 @@ bool texture_data::loadTextureGL() {
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, twidth, twidth, 0,
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ISWEB ? GL_RGBA : GL_BGRA, GL_UNSIGNED_BYTE,
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GL_BGRA, GL_UNSIGNED_BYTE,
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&texture_pixels[0] );
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if(ISWEB) for(auto& p: texture_pixels) swap(part(p, 0), part(p, 2));
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