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Orb of Plague
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@ -138,10 +138,10 @@ EX bool canAttack(cell *c1, eMonster m1, cell *c2, eMonster m2, flagtype flags)
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if(m2 == moGreater || m2 == moGreaterM)
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if(!(flags & (AF_MAGIC | AF_SWORD_INTO | AF_HORNS | AF_CRUSH))) return false;
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if(!(flags & (AF_GUN | AF_SWORD | AF_SWORD_INTO | AF_MAGIC)))
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if(!(flags & (AF_GUN | AF_SWORD | AF_SWORD_INTO | AF_MAGIC | AF_PLAGUE)))
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if(c1 != c2 && !logical_adjacent(c1, m1, c2)) return false;
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if(!(flags & (AF_LANCE | AF_STAB | AF_BACK | AF_APPROACH | AF_GUN | AF_MAGIC)))
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if(!(flags & (AF_LANCE | AF_STAB | AF_BACK | AF_APPROACH | AF_GUN | AF_MAGIC | AF_PLAGUE | AF_SIDE)))
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if(c1 && c2 && againstRose(c1, c2) && !ignoresSmell(m1))
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return false;
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@ -1562,7 +1562,7 @@ MONSTER( 'P', 0xC08080, "Pike", moPike, CF_FACE_SIDE | CF_SHARK, RESERVED, moSha
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MONSTER( 'S', 0xC0C080, "Yellow Skipper", moYellowSkipper, CF_FACE_SIDE | CF_SHARK, RESERVED, moShark, "Just a nasty shark.") /* unused */
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MONSTER( 'R', 0x4040C0, "Rusałka", moRusalka, CF_FACE_SIDE | CF_SHARK, RESERVED, moShark,
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"A water spirit. When killed, she will try to drown you, by changing dry land to shallow water and shallow water to deep water.")
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ITEM( 'o', 0x808080, "Orb of the Swamp", itOrbSwamp, IC_ORB, ZERO, RESERVED, osUtility, NODESCYET)
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ITEM( 'o', 0x808080, "Orb of Plague", itOrbPlague, IC_ORB, ZERO, RESERVED, osOffensive, NODESCYET)
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NATIVE(among(m, moPike, moRusalka) ? 2 : 0)
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REQ( GOLD(R30) )
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1
hyper.h
1
hyper.h
@ -483,6 +483,7 @@ typedef function<int(struct cell*)> cellfunction;
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#define AF_BULL Flag(29) // bull attack
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#define AF_SIDE Flag(30) // side attack
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#define AF_CRUSH Flag(31) // Crusher's delayed attack
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#define AF_PLAGUE Flag(32) // Orb of Plague (do not check adjacency)
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#if CAP_SDL
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@ -353,7 +353,7 @@ EX namespace inv {
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gainOrbs(itBrownian, itOrbChoice);
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gainOrbs(itFrog, itOrbImpact);
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gainOrbs(itWet, itOrbSwamp);
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gainOrbs(itWet, itOrbPlague);
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gainOrbs(itEclectic, itOrbChaos);
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#if CAP_DAILY
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@ -161,7 +161,7 @@ EX vector<orbinfo> orbinfos = {
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{orbgenflags::S_NATIVE, laEclectic, 1000, 1000, itOrbChaos},
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{orbgenflags::S_GUEST, laEclectic, 4000, 0, itOrbWinter},
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{orbgenflags::S_GUEST, laEclectic, 2000, 0, itOrbLightning},
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{orbgenflags::S_GUEST, laWet, 1000, 1000, itOrbSwamp},
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{orbgenflags::S_GUEST, laWet, 1000, 1000, itOrbPlague},
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{orbgenflags::S_GUEST, laWet, 4000, 0, itOrbFish},
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{orbgenflags::S_NATIVE, laWhirlpool, 0, 2000, itOrbWater}, // needs to be last
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};
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6
orbs.cpp
6
orbs.cpp
@ -158,7 +158,7 @@ EX void reduceOrbPowers() {
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reduceOrbPower(itOrbIntensity, 120);
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reduceOrbPower(itOrbImpact, 120);
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reduceOrbPower(itOrbChaos, 120);
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reduceOrbPower(itOrbSwamp, 120);
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reduceOrbPower(itOrbPlague, 120);
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reduceOrbPower(itOrbSide1, 120);
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reduceOrbPower(itOrbSide2, 120);
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@ -1504,8 +1504,8 @@ EX int orbcharges(eItem it) {
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case itOrbChaos:
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return 60;
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case itOrbSwamp:
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return 60;
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case itOrbPlague:
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return 30;
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default:
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return 0;
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44
pcmove.cpp
44
pcmove.cpp
@ -1245,29 +1245,52 @@ EX void swordAttackStatic() {
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swordAttackStatic(bb);
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}
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EX void sideAttack(cell *mf, int dir, eMonster who, int bonus, eItem orb) {
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if(!items[orb]) return;
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if(who != moPlayer && !items[itOrbEmpathy]) return;
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for(int k: {-1, 1}) {
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cell *mt = mf->modmove(dir + k*bonus);
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EX void sideAttackAt(cell *mf, int dir, cell *mt, eMonster who, eItem orb) {
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eMonster m = mt->monst;
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flagtype f = AF_SIDE;
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if(orb == itOrbPlague) f |= AF_PLAGUE;
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if(items[itOrbSlaying]) f|= AF_CRUSH;
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if(m) println(hlog, "canAttack ", dnameof(m), " at ", mt, ":", canAttack(mf, who, mt, m, f));
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if(canAttack(mf, who, mt, m, f)) {
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if((f & AF_CRUSH) && !canAttack(mf, who, mt, m, AF_SIDE | AF_MUSTKILL))
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markOrb(itOrbSlaying);
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markOrb(orb);
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if(who != moPlayer) markOrb(itOrbEmpathy);
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if(attackMonster(mt, AF_NORMAL | AF_SIDE | AF_MSG, who))
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if(attackMonster(mt, AF_NORMAL | AF_SIDE | AF_MSG, who) || isAnyIvy(m)) {
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println(hlog, "spread from ", mt);
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forCellEx(mx, mt) if(celldistance(mx, mf) > celldistance(mx, mf->move(dir)) && celldistance(mx, mf) <= 4)
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sideAttackAt(mf, dir, mx, who, orb);
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produceGhost(mt, m, who);
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}
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}
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else if(mt->wall == waSmallTree) {
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mt->wall = waNone;
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forCellEx(mx, mt) if(celldistance(mx, mf) > celldistance(mx, mf->move(dir)) && celldistance(mx, mf) <= 4)
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sideAttackAt(mf, dir, mx, who, orb);
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}
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else if(mt->wall == waBigTree)
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mt->wall = waSmallTree;
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else if(mt->wall == waSmallTree)
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mt->wall = waNone;
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else if(mt->wall == waExplosiveBarrel)
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else if(mt->wall == waExplosiveBarrel && orb != itOrbPlague)
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explodeBarrel(mt);
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}
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EX void sideAttack(cell *mf, int dir, eMonster who, int bonus, eItem orb) {
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if(!items[orb]) return;
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if(who != moPlayer && !items[itOrbEmpathy]) return;
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for(int k: {-1, 1}) {
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cell *mt = mf->modmove(dir + k*bonus);
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sideAttackAt(mf, dir, mt, who, orb);
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}
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}
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EX void sideAttackPlague(cell *mf, int dir, eMonster who) {
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if(!items[itOrbPlague]) return;
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cellwalker cw(mf, dir);
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cw += wstep;
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for(int i=2; i<cw.at->type-1; i++) {
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println(hlog, "sa = ", (cw+i).cpeek(), " mo = ", dnameof((cw+i).cpeek()->monst));
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sideAttackAt(mf, dir, (cw+i).cpeek(), who, itOrbPlague);
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}
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}
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EX void sideAttack(cell *mf, int dir, eMonster who, int bonuskill) {
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@ -1276,6 +1299,9 @@ EX void sideAttack(cell *mf, int dir, eMonster who, int bonuskill) {
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sideAttack(mf, dir, who, 1, itOrbSide1);
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sideAttack(mf, dir, who, 2, itOrbSide2);
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sideAttack(mf, dir, who, 3, itOrbSide3);
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k -= tkills();
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sideAttackPlague(mf, dir, who);
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k += tkills();
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if(who == moPlayer) {
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int kills = tkills() - k + bonuskill;
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@ -835,7 +835,7 @@ EX void applyBoxes() {
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applyBoxOrb(itOrbImpact);
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applyBoxOrb(itOrbChaos);
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applyBoxOrb(itOrbSwamp);
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applyBoxOrb(itOrbPlague);
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applyBoxI(itEclectic);
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applyBoxI(itFrog);
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applyBoxI(itWet);
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