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'u' loads the current monster image; Jiang Shi shape
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1
hyper.h
1
hyper.h
@@ -1549,3 +1549,4 @@ void buildEquidistant(cell *c);
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void produceGhost(cell *c, eMonster victim, eMonster who);
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void sideAttack(cell *mf, int dir, eMonster who, int bonus, eItem orb);
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void sideAttack(cell *mf, int dir, eMonster who, int bonuskill);
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void warpfloor(cell *c, const transmatrix& V, int col, int prio, bool warp);
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