drawing tool improvements
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ad233a1e19
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@ -980,7 +980,7 @@ namespace mapeditor {
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displayButton(8, vid.yres-8-fs*11, XLAT("F1 = help"), SDLK_F1, 0);
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displayButton(8, vid.yres-8-fs*11, XLAT("F1 = help"), SDLK_F1, 0);
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displayButton(8, vid.yres-8-fs*10, XLAT("F2 = save"), SDLK_F2, 0);
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displayButton(8, vid.yres-8-fs*10, XLAT("F2 = save"), SDLK_F2, 0);
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displayButton(8, vid.yres-8-fs*9, XLAT("F3 = load"), SDLK_F3, 0);
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displayButton(8, vid.yres-8-fs*9, XLAT("F3 = load"), SDLK_F3, 0);
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displayButton(8, vid.yres-8-fs*7, XLAT("F5 = restart"), SDLK_F5, 0);
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displayButton(8, vid.yres-8-fs*7, drawing_tool ? XLAT("F5 = clear") : XLAT("F5 = restart"), SDLK_F5, 0);
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#if CAP_SHOT
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#if CAP_SHOT
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displayButton(8, vid.yres-8-fs*6, XLAT("F6 = HQ shot"), SDLK_F6, 0);
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displayButton(8, vid.yres-8-fs*6, XLAT("F6 = HQ shot"), SDLK_F6, 0);
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#endif
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#endif
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@ -2216,11 +2216,25 @@ namespace mapeditor {
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if(drawing_tool) {
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if(drawing_tool) {
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if(sym == SDLK_F2) save_level();
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if(sym == SDLK_F2) save_level();
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if(sym == SDLK_F3) load_level();
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if(sym == SDLK_F3) load_level();
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if(sym == SDLK_F5) {
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stop_game();
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firstland = specialland = laCanvas;
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canvas_default_wall = waInvisibleFloor;
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patterns::whichCanvas = 'g';
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patterns::canvasback = 0xFFFFFF;
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texture::config.paint_color = (forecolor << 8) | 255;
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drawplayer = false;
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vid.use_smart_range = 2;
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start_game();
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}
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}
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}
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if(uni == ' ' && (cheater || autocheat)) {
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if(uni == ' ' && (cheater || autocheat)) {
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popScreen();
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drawing_tool = !drawing_tool;
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pushScreen(showMapEditor);
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if(!drawing_tool) {
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popScreen();
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pushScreen(showMapEditor);
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}
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}
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}
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if(uni == 'z' && GDIM == 3) {
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if(uni == 'z' && GDIM == 3) {
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