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rogueviz::som:: an option to make floor invisible
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41bfaeaf36
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@ -151,6 +151,8 @@ double maxudist;
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neuron *distfrom;
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neuron *distfrom;
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eWall som_floor = waNone;
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void coloring() {
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void coloring() {
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if(noshow) return;
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if(noshow) return;
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setindex(false);
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setindex(false);
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@ -216,7 +218,7 @@ void coloring() {
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part(net[i].where->landparam_color, pid) = 32 + (191 * (listing[i] - minl)) / (maxl - minl);
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part(net[i].where->landparam_color, pid) = 32 + (191 * (listing[i] - minl)) / (maxl - minl);
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for(int i=0; i<cells; i++)
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for(int i=0; i<cells; i++)
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net[i].where->wall = waNone;
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net[i].where->wall = som_floor;
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vid.wallmode = 2;
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vid.wallmode = 2;
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}
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}
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@ -1776,6 +1778,9 @@ int readArgs() {
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start_game();
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start_game();
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verify_crawlers();
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verify_crawlers();
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}
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}
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else if(argis("-som-no-floor")) {
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som_floor = waInvisibleFloor;
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}
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else if(argis("-somrestrict")) {
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else if(argis("-somrestrict")) {
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shift(); kohrestrict = argi();
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shift(); kohrestrict = argi();
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}
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}
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