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Change static const to static constexpr wherever possible
Since we require C++11, most of these consts can be constexpr. Two `static const ld` remain non-compile-time-evaluable because they depend on the runtime `log` function. One `static const cld` remains non-compile-time because `std::complex<T>` doesn't become constexpr until C++14.
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12
multi.cpp
12
multi.cpp
@@ -11,10 +11,10 @@ namespace hr {
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EX namespace multi {
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#if HDR
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static const int MAXJOY = 8;
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static const int MAXBUTTON = 64;
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static const int MAXAXE = 16;
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static const int MAXHAT = 4;
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static constexpr int MAXJOY = 8;
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static constexpr int MAXBUTTON = 64;
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static constexpr int MAXAXE = 16;
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static constexpr int MAXHAT = 4;
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struct config {
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char keyaction[512];
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@@ -75,8 +75,8 @@ EX namespace multi {
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EX double mdx[MAXPLAYER], mdy[MAXPLAYER]; // movement vector for the next move
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static const int CMDS = 15;
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static const int CMDS_PAN = 11;
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static constexpr int CMDS = 15;
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static constexpr int CMDS_PAN = 11;
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vector<string> playercmds_shmup = {
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"forward", "backward", "turn left", "turn right",
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