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fixed the bug with black creatures in 3D
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@@ -15,11 +15,6 @@ struct texture_triangle {
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texture_triangle(array<hyperpoint, 3> _v, array<hyperpoint, 3> _tv) : v(_v), tv(_tv) {}
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};
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struct basic_textureinfo {
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int texture_id;
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vector<glvertex> tvertices;
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};
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struct textureinfo : basic_textureinfo {
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transmatrix M;
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vector<texture_triangle> triangles;
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