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fixed the bug with black creatures in 3D
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@@ -1045,6 +1045,8 @@ EX void make_floor_textures() {
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dynamicval<int> vgp(global_projection, 0);
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check_cgi();
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cgi.make_floor_textures_here();
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/* update texture ID in existing cgi's */
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for(auto& c: cgis) c.second.models_texture.texture_id = floor_textures->renderedTexture;
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}
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