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fixed the bug with black creatures in 3D
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@@ -113,8 +113,6 @@ void geometry_information::shift_shape_orthogonally(hpcshape& sh, ld z) {
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extern renderbuffer *floor_textures;
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basic_textureinfo models_texture;
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void geometry_information::add_texture(hpcshape& sh) {
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if(!floor_textures) return;
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auto& utt = models_texture;
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