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a try to fix Halloween glitches (unsuccessful)
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@ -2909,6 +2909,8 @@ void placeSidewall(cell *c, int i, int sidepar, const transmatrix& V, bool warp,
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transmatrix V2 = V * ddspin(c, i);
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transmatrix V2 = V * ddspin(c, i);
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// if(sphere && vid.alphax <= 1 && tC0(V2 * xpush(cellgfxdist(c, i)/2))[2] < -.5) return;
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/* int aw = away(V2); prio += aw;
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/* int aw = away(V2); prio += aw;
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if(!detaillevel && aw < 0) return;
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if(!detaillevel && aw < 0) return;
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*/
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*/
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