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implemented curses
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@@ -545,6 +545,7 @@ static const flagtype IF_EMPATHY = Flag(3);
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static const flagtype IF_RANGED = Flag(4);
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static const flagtype IF_SHMUPLIFE = Flag(5);
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static const flagtype IF_REVIVAL = Flag(6);
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static const flagtype IF_CURSE = Flag(7);
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// 0 = basic treasure, 1 = other item, 2 = power orb, 3 = not an item
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#define IC_TREASURE 0
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