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remove crossbow paths on orb use
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2
orbs.cpp
2
orbs.cpp
@@ -597,6 +597,7 @@ EX bool haveRangedTarget() {
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}
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void checkmoveO() {
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bow::bowpath_map.clear();
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if(multi::players > 1 && multi::activePlayers() == 1)
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multi::checklastmove();
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if(multi::players == 1) checkmove();
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@@ -738,6 +739,7 @@ EX bool jumpTo(orbAction a, cell *dest, eItem byWhat, int bonuskill IS(0), eMons
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if(from) movecost(from, dest, 2);
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createNoise(1);
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bow::bowpath_map.clear();
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if(shmup::on)
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shmup::teleported();
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