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generating various lands in Sol
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3
hyper.h
3
hyper.h
@@ -106,7 +106,7 @@ void addMessage(string s, char spamtype = 0);
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#define penrose (ginf[geometry].flags & qPENROSE)
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// these geometries do not feature alternate structures for horocycles
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#define eubinary (euclid || binarytiling || geometry == gCrystal)
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#define eubinary (euclid || binarytiling || geometry == gCrystal || nil)
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#define cgclass (ginf[geometry].cclass)
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#define euclid (cgclass == gcEuclid)
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@@ -3076,6 +3076,7 @@ void setLandWeird(cell *c);
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void moreBigStuff(cell *c);
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void setLandEuclid(cell *c);
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void setLandSol(cell *c);
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void setLandNil(cell *c);
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bool checkInTree(cell *c, int maxv);
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cell *findcompass(cell *c);
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int edgeDepth(cell *c);
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